Plunge into the nightmare realms of Hollows and kick in the back door of someone else’s personal hell to rid them of their demons.
CAN YOU FEEL IT?
A wretched knot of rust and ruin. A creeping cancer beneath the skin of the real. A wound in the world. A HOLLOW.
The Isles – your home, the haggard heart of a lost empire – is beset by them. Sickness, murder, madness and poverty wash across the land in their wake. The populace are powerless and those in charge are too cosseted to care. BUT YOU’RE NOT.
With your grim tools in hand, you can kill things ten times your size. You can sleep off death and wake up with nothing more than a headache. You are a conduit for something great and terrible. YOU ARE A HUNTER.
The world of Hollows is rotten and more putrid by the day, infested with awful realities that swell like boils around the worst people in the Isles – Hollows. If there’s to be any hope at all, Hollows need lancing. Armed with your Weapons – manifestations of humanity’s worst instincts poured into forms of shot and steel – you and others like you are the only things powerful enough to do it and human enough to still care.
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Rules-light and roleplay-heavy, Hollows is a tactical powerhouse of a TTRPG that’s both easy to learn and satisfying to master. It’s based around a simple D20 mechanic where actions can fail, succeed, or succeed brilliantly. Failure is always interesting – it exposes the Hunter to greater risk, creating moments for other players to step in, support, and help hold the line.
The Weapons a Hunter chooses to wield and the abilities they select for them open up hundreds of possible character builds. Players select new abilities with every kill and choose which ones to make permanent when they baptise themselves in the blood of a Hollow’s Lord.
Designed to echo video games like Dark Souls, death is expected and intended. Dying slows a character down and gives the Hollow more opportunities to work against them, but it also gives a Hunter a chance to come back stronger.
This game will be a one-shot ran as part of our October RPG Horror Month. Anticipate 2-4 hours of gameplay.
$15 (see below for available discounts).
NOTE: $5 of the entry fee is put onto the customer’s account as store credit, which may be used at any time to purchase snacks, merchandise, or future game events (IE the game is $10, and you have a $5 credit to spend).
$5 off your admission when you show up in costume!*
GROUP DISCOUNT: bring friends and save cash! $1 off every admission for each person in your party.
*Costume/cosplay does not have to be related to the game you are playing. Anyone considered profane or offensive will be asked to change and/or leave. Costumes may be as simple as creative face paint, but discount will not be applied if employees cannot tell you are in a costume over everyday attire.
Admission paid at the register the day of the game.
Space is limited. To reserve your seat, please use the form near the top of the page. Spots will be filled first-come-first-serve. If you would like to have you or extended parts of your party placed on a wait-list for a filled game, please use the contact us form. There is no fee to register. Please let us know asap if you need to cancel so that we may free up the slot for another player.
New to the game or role-playing? Not a problem! Players of all skill levels are always welcome to the table. We encourage players to let us know if they need any help or info; that’s what we’re here for!
For any player who’d like more information or a guiding hand, want to make a custom/modified character, or want to avoid potentially offensive/upsetting subject matter and desire going over community gaming safety tools with their game’s Dungeon Master prior to playing, we recommend either arriving early to the game, or reaching out and contacting the DM. You may contact us and we can facilitate connecting you with the DM, or all DMs may be reached directly on our Discord channel (let us know who/what game you’re looking for, and we’ll help you from there if they don’t contact you first).
Want to play but are afraid of/have scheduling conflicts? Let us know! Often games are flexible with time or date changes, or new games can be made with enough interest. We can even video-call/Discord players into the game if they are running late until they are able to make it. The more feedback for scheduling we get, the better our current and future games can get at meeting those times.
A brief overview of the game by publisher Rowan, Rook & Decard can be found below:
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